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GDScript

AKA Godot Script

Summary

A high-level, dynamically typed programming language designed specifically for the Godot game engine, focused on ease of use for game development.

Paradigms

object-oriented, imperative

Domains

game development

Key Features

string interpolation, coroutines, first-class functions, lambdas

Typing

dynamic system, structural typing, strong typing, none inference, runtime checking, conservative type coercion, optional type annotations

Compilation

interpreted

Influenced By

Python, Lua, C#

Ratings

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Cognitive load
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Syntax complexity
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Semantic complexity
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Memory safety
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Concurrency ease of use
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Backwards compatibility
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File extensions

gd

External Links

Status active
Type programming
Created 2014
Designed by Juan Linietsky
Ariel Manzur
Developed by Godot Engine community
PyPL Index N/A
TIOBE Index N/A
GitHub rank #41

Code Example

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