A high-level, dynamically typed programming language designed specifically for the Godot game engine, focused on ease of use for game development.
string interpolation, coroutines, first-class functions, lambdas
dynamic system, structural typing, strong typing, none inference, runtime checking, conservative type coercion, optional type annotations
interpreted
gd
Status | active |
Type | programming |
Created | 2014 |
Designed by |
Juan Linietsky Ariel Manzur |
Developed by | Godot Engine community |
PyPL Index | N/A |
TIOBE Index | N/A |
GitHub rank | #41 |