Pawn is a scripting language designed for embedded applications, inspired by C with simplified syntax and features. It is commonly used for game server scripting, particularly for SA-MP (San Andreas Multiplayer).
scripting, game development, embedded systems
static system, weak typing, none inference, compile-time checking, conservative type coercion, optional type annotations
compiled
pwn, inc, sma
Status | maintenance |
Type | programming |
Created | 1999 |
Designed by | Thiadmer Riemersma |
Developed by | CompuPhase |
PyPL Index | N/A |
TIOBE Index | N/A |
GitHub rank | #52 |