CODIGO
log in

Pawn

Pawn logo

Summary

Pawn is a scripting language designed for embedded applications, inspired by C with simplified syntax and features. It is commonly used for game server scripting, particularly for SA-MP (San Andreas Multiplayer).

Paradigms

imperative, procedural

Domains

scripting, game development, embedded systems

Key Features

modules, string interpolation

Typing

static system, weak typing, none inference, compile-time checking, conservative type coercion, optional type annotations

Compilation

compiled

Influenced By

C

Ratings

Startup time
▊▊
▊▊
▊▊
▊▊
▊▊
Memory usage
▊▊
▊▊
▊▊
▊▊
▊▊
Computation speed
▊▊
▊▊
▊▊
▊▊
▊▊
Compilation speed
▊▊
▊▊
▊▊
▊▊
▊▊
Maturity
▊▊
▊▊
▊▊
▊▊
▊▊
Community size
▊▊
▊▊
▊▊
▊▊
▊▊
Learning resources
▊▊
▊▊
▊▊
▊▊
▊▊
Job market demand
▊▊
▊▊
▊▊
▊▊
▊▊
Learning curve
▊▊
▊▊
▊▊
▊▊
▊▊
Cognitive load
▊▊
▊▊
▊▊
▊▊
▊▊
Syntax complexity
▊▊
▊▊
▊▊
▊▊
▊▊
Semantic complexity
▊▊
▊▊
▊▊
▊▊
▊▊
Std lib maturity
▊▊
▊▊
▊▊
▊▊
▊▊
Std lib size
▊▊
▊▊
▊▊
▊▊
▊▊
Documentation quality
▊▊
▊▊
▊▊
▊▊
▊▊

File extensions

pwn, inc, sma

External Links

Status maintenance
Type programming
Created 1999
Designed by Thiadmer Riemersma
Developed by CompuPhase
PyPL Index N/A
TIOBE Index N/A
GitHub rank #52