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Game Maker Language

AKA GML

Summary

A scripting language designed for game development in the GameMaker Studio environment, combining ease of use with game-specific functionality.

Paradigms

imperative, procedural, event-driven, object-oriented

Domains

game development, 2D computer graphics

Key Features

string interpolation, modules

Typing

dynamic system, weak typing, none inference, runtime checking, aggressive type coercion, no type annotations

Compilation

interpreted

Influenced By

C, JavaScript, Delphi

Ratings

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Cognitive load
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Syntax complexity
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Semantic complexity
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Memory safety
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Concurrency ease of use
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Backwards compatibility
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Documentation quality
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File extensions

gml

External Links

Status active
Type programming
Created 1999
Designed by Mark Overmars
Developed by YoYo Games
PyPL Index N/A
TIOBE Index N/A
GitHub rank #106