A scripting language designed for game development in the GameMaker Studio environment, combining ease of use with game-specific functionality.
imperative, procedural, event-driven, object-oriented
game development, 2D computer graphics
dynamic system, weak typing, none inference, runtime checking, aggressive type coercion, no type annotations
interpreted
gml
Status | active |
Type | programming |
Created | 1999 |
Designed by | Mark Overmars |
Developed by | YoYo Games |
PyPL Index | N/A |
TIOBE Index | N/A |
GitHub rank | #106 |